#81 - Mick Gordon Interview (DOOM, Killer Instinct, Mixing, Composing, Game Awards, Royalties etc.)

  • Mick Gordon is a video game composer who is most well known for scoring DOOM and DOOM Eternal.

    He has also composed numerous other games like Killer Instinct, Prey and Wolfenstein.

    He is widely praised for his unique composing style as well his tight mixing of video game music.


    SOCIAL MEDIA
    WEBSITE - mick-gordon.com
    TWITTER - @Mick_Gordon
    Facebook - Mick Gordon
    Instagram - @mick_gordon
    #Doom #DoomEternal #KillerInstinct
    TIMESTAMPS
    00:00 - Intro
    01:14 - How Mick Ended Up Scoring For Killer Instinct/Failing Demos
    04:35 - The Direction Mick Was Given For Killer Instinct
    05:53 - Learning Throat Singing
    08:31 - Jago Theme Set The Direction Of The Music For Killer Instinct
    10:45 - The Reality Of Deadlines & Crunch
    12:40 - Doing Overnighters/Domino Effects Of Problems
    14:34 - Micks Mixing Tips
    16:38 - Micks BFG Division Mixing Breakdown
    18:39 - Bands Having Unrealistic Expectations For Mick To Master It Like BFG Division
    19:20 - Selecting Particular Instruments To Use Based On Frequency Range/Layering
    21:30 - The Synth Wave Melody For BFG Division
    23:20 - Originally No Guitars Were Allowed In DOOM
    24:19 - Rip & Tear Was Originally Rejected/BFG Division Added Late In Development
    26:25 - Implementation Of The DOOM Music
    27:58 - Expectations Of DOOM Eternal/Direction Of Music For DOOM Eternal
    30:16 - Writing The Music And Refining It
    31:50 - Into Sandy’s City Remix Being Cut From DOOM Eternal
    34:54 - Getting Feedback From Rejected Demos/Seagull Managers
    36:20 - Mick Gordon Remixing DOOM For Smash Bros
    37:15 - Mick Doesn’t Get Royalties
    38:30 - Anonymity
    40:25 - How Covid Changed The Game Industry
    41:20 - Difference Between Composing For Indie & AAA
    42:26 - Mick Hearing His Own Music In The Gym
    43:12 - Mick’s Performance At The Game Awards
    48:34 - Mick Tells Game Awards Smoke Story
    49:27 - Mick Wants To Work On MK/Work Mick Has At The Moment
    50:15 - Reaching Out For Projects/Challenge Of Making Games
    52:49 - Designers Aren’t Sure What They Want From A Composer
    54:10 - Mick Actively Moves Away From Doing Projects To Similar
    55:58 - Working With Bring Me The Horizon
    57:33 - Differences Between Working On Music Projects As Opposed To Games
    59:41 - Spinals Theme Process
    1:01:10 - Mick Shows Off Kangling instrument Used For Spinals Theme
    1:02:41 - Analysing Robin Beanlands Spinal Theme For Killer instinct
    1:03:24 - Sampling Killer Instinct
    1:04:00 - When To Keep Themes Close To The Original Tracks And When Veer Off Course
    1:05:55 - Cinders Theme
    1:06:25 - Robin Beanland/Recording Of Original Killer Instinct
    1:07:15 - Playing Music By Ear

    Category : Games and Entertainment

    #81#mick#gordon#interview#doom#killer#instinct#mixing#composing#game#awards#royalties

    0 Comments and 0 replies
arrow_drop_up