SOUTH PARK: SNOW DAY Full Gameplay Walkthrough / No Commentary【FULL GAME】4K Ultra HD

  • SPECIAL THANKS THQ NORDIC FOR PROVIDING US A FREE AND EARLY COPY OF SOUTH PARK SNOW DAY!
    SOUTH PARK: SNOW DAY Full Gameplay Walkthrough / No Commentary【FULL GAME】4K Ultra HD includes the full story, ending and final boss of the game.

    The game was played, recorded and edited by Gamer’s Little Playground team.

    We recorded the game in 4K 60FPS on Steam PC.

    In short, the video includes the full game, ending and all story related scenes.

    The video includes the ending, full story, all cutscenes, final boss, all bosses, no commentary, all missions and all cinematics.
    ???? DESCRIPTION????
    00:00 – Channel Intro
    00:12 – South Park Snow Day Intro Cinematic
    04:10 – Characer Creation
    06:16 – Welcome To South Park Elementary
    19:32 - Chapter 1 Stark’s Pond
    41:47 – Rescuing Randy
    47:13 – Kyle Boss Fight
    54:19 – Cartman Victory Speech To Kyle
    57:58 - Chapter 2 Near Main Street
    1:10:26 – Cartman Mad At Stan’s Super Axe
    01:32:32 - Princess Kenny Boss Fight
    01:43:01 - Chapter 3 The Tests Of Strength
    02:22:20 – Stan Boss Fight
    02:33:35 – Chapter 4 South Park Backyards
    03:21:38 – Liane And Her Minions
    03:35:16 – Cartman Boss Fight
    03:41:47 - Chapter 5 Hell’s Pass
    04:00:26 – Final Boss
    04:06:08 - Ending
    The game centers around the four main characters—Eric Cartman, Stan Marsh, Kyle Broflovski and Kenny McCormick—participating in snow-based fights and activities, with players assuming the role of a player-created character named The New Kid (as with the previous games Stick of Truth and Fractured but Whole).
    In an interview with South Park co-creator and project head Matt Stone, IGN likened the gameplay to that of a "roguelike".

    Stone remarked on the deviations from the series' previous RPG iterations, stating, "We always thought we wanted to do that thing where we do a thing in a show and then like, it's in the game two weeks later, or three weeks, or whatever it is." He also remarked the change from 2-D to 3-D allowed the development team more flexibility in how they built the game world, saying that creating a game on a 2-D plane is "really, really hard when you think about what you have to work with.

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    Category : Behind the Scenes

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