How do Video Game Graphics Work?

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    Have you ever wondered how video game graphics have become incredibly realistic? How can GPUs and graphics cards render such incredibly detailed scenes? Well, in this video we're going to explore how just a bunch of data in your computer gets turned into realistic graphics.

    Additionally, we'll take a quick look into Ray Tracing, DLSS or Deep Learning Super Sampling, and many other complicated aspects of video game graphics.

    We at Branch Education love to play video games, so this video has been one of our favorite ones to make thus far.

    It's kind of like getting to look under the hood of your childhood car.

    Also, it was surprising that practically all video games use similar basic steps to render each frame.

    Furthermore, as a fun fact, to create this video our team used 1x 3090ti, 3x 3090s, and the model that we tore down was a 3090.
    There are just sooooo many topics in the realm of computer graphics that we couldn't cover.

    If you're interested in part 2 where we'll cover things like UVs, Normal Maps, Shadows, Reflections, Specular Reflections, and much more, tell us in the comments.
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    Table of Contents:
    00:00 - Video Game Graphics
    01:11 - Graphics Rendering Pipeline and Vertex Shading
    04:16 - Video Game Consoles & Graphics Cards
    05:06 - Rasterization
    06:51 - Visibility Z Buffer Depth Buffer
    10:03 - Pixel Fragment Shading
    11:35 - The Math Behind Pixel Shading
    14:05 - Vector Math & Brilliant Sponsorship
    16:11 - Flat vs Smooth Shading
    17:25 - An Appreciation for Video Games
    17:58- Ray Tracing
    18:45 - DLSS Deep Learning Super Sampling
    19:06 - GPU Architecture and Types of Cores
    20:06 - Future Videos on Advanced Topics
    20:24 - Outro for Video Game Graphics

    Key Branches from this video are: How do JPEGs Work? How does Computer Hardware Work?
    Erratum:
    Animation: Mike Radjabov, Prakash Kakadiya, Teddy Tablante
    Script: Teddy Tablante
    Twitter: @teddytablante
    Modeling: Mike Radjabov, Prakash Kakadiya
    Voice Over: Phil Lee
    Sound Design: www.drilu.mx
    Sound Effects and Music Editor: Raúl Núñez
    Supervising Sound Editor and Mixer: Luis Huesca
    Animation built using Blender 4.0.1 www.blender.org/
    References:
    The most important resource for making this video was Cem Yuksel [ www.youtube.com/@cem_yuksel ] a professor in the School of Computing at the University of Utah.

    His online course on computer graphics and interactive graphics was incredibly useful.


    "NVIDIA Ampere GA102 GPU Architecture" Second-Generation RTX.

    NVIDIA Corporation 2021
    Wikipedia contributors.

    "Computer Animation" "Computer Graphics".

    "CUDA".

    "Graphics Pipeline".

    "History of Computer Animation".

    "NVIDIA".

    "Rasterization".

    Wikipedia, The Free Encyclopedia.

    Wikipedia, The Free Encyclopedia, Visited December 21nd 2023
    #Graphics #GPU #Algorithm

    Category : Behind the Scenes

    #how#video#game#graphics#work?

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